Quick
snippet on Steven Poole’s Trigger Happy
(2000): a tutor recommended it to me and years later I bought my own copy
because it was such a brilliant book. I describe it as a nonlinear tale full of
fact but written in a jovial and insightful way. It peers at game culture under
a lens and in a general context.
He looks at games and films and the inevitable comparisons of their conventions, idiosyncrasies and industries;
He looks at games and films and the inevitable comparisons of their conventions, idiosyncrasies and industries;
‘The media buzz is that cinema and videogames are
on convergent paths. If this is true, Hollywood ought to be worried that
videogames are going to swallow it whole’ p. 78
He
puts to the reader a question of why horror games seem to hold filmic
similarities,
‘Why is it particularly the horror genre, and to
a lesser extent science fiction, that largely provides the aesthetic compost
for supposedly ‘filmlike’ videogames? No one has yet claimed that a videogame
is like a good comedy film…, or that a videogame tells a heart breaking romance’
p. 79
His
answer is ‘the horror genre can easily do away with character and plot; it is
the detail of the monsters, the rhythm of the tension and shocks that matters’
(p. 79).
He
ends with what he hopes will be achieved, however he speaks of clichés and
conventions that have been done and redone;
‘With the advent of the next generation of
hardware videogame designers do have a broader canvas to work on. But they
could easily continue to paint the same old compromised clichés in prettier
colours; and, as in any cultural form, most of them probably will’ p. 254
Overall,
he wishes for games to carry on with their journey into a respected artist
landscape;
‘This book was written from the assumption that
it makes sense to talk about videogames in artistic terms – not in order to argue
that games already constitute a fully fledged artform, blossoming’ p. 254.
However
the book was published 2000 and since then, and during that time, there have
been shining examples of games that are still on their respectful pedestals.
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