Refining our board and position of other game objects and play testing our game was today’s priority. We printed ff a hex board and played thorugh our game without making players follow the map like our last prototype. We felt it was restrictive for some modes of transport and this involved a very well thought out and carefully considered city map with lots of attention on several routes in a time scale that wouldn’t allow it.
Our play through showed us that positioning the sabotage stars would be crucial, as on one game the train was near the destination but the nimble players kept on leaving train-contextual sabotage cards in their wake. Next week we will rearrange the stars so they aren’t too close together and in patterns, like 3 boxes apart all the time, here only the players who can move on odd numbers can get to them easier than those with even numbers. Also once we’ve finalised where the stars go, we will make a bigger version of our board, adding some aesthetics.
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